Represents an object moving.
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Vector3 | Velocity |
| | The velocity of an object, in other words how fast it is moving.
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Vector3 | Momentum |
| | The momentum of a object. Mass is just multiplied by the velocity. In other words, this is how much force is needed to stop the object with a object with a mass of 1.
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Vector3 | Acceleration |
| | The acceleration of the object. How fast the object is speeding up.
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Quaternion | AngularVelocity |
| | Commonly omega. The velocity of the object around the quaternion. How fast the object is moving along the quaternion. Must be a unit quaternion.
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Quaternion | AngularAcceleration |
| | The angular acceleration. How fast the object is speeding up along the quaternion. Must be a unit quaternion.
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Represents an object moving.
The documentation for this class was generated from the following file:
- Sharp/_3d/ObjectRepresentation/Movement.cs