Angulos
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Angulos._3d.ObjectRepresentation.Movement Class Reference

Represents an object moving. More...

Public Attributes

Vector3 Velocity
 The velocity of an object, in other words how fast it is moving.
Vector3 Momentum
 The momentum of a object. Mass is just multiplied by the velocity. In other words, this is how much force is needed to stop the object with a object with a mass of 1.
Vector3 Acceleration
 The acceleration of the object. How fast the object is speeding up.
Quaternion AngularVelocity
 Commonly omega. The velocity of the object around the quaternion. How fast the object is moving along the quaternion. Must be a unit quaternion.
Quaternion AngularAcceleration
 The angular acceleration. How fast the object is speeding up along the quaternion. Must be a unit quaternion.

Detailed Description

Represents an object moving.


The documentation for this class was generated from the following file:
  • Sharp/_3d/ObjectRepresentation/Movement.cs