Represents a 2D triangle Triangle3D represents a 3D triangle.
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| Triangle2D (Vector2 v1, Vector2 v2, Vector2 v3) |
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| static bool | IsPointInsideCircumcircle (Vector2 point, Triangle2D tri) |
| | Checks if a point is inside the triangle's circumcircle (its farthest boundary from its center).
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static bool | HasVertex (Vector2 vertex, Triangle2D triangle) |
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static Triangle2D[] | TriangleDistinct (Triangle2D[] triangles) |
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Vector2 | Vertex1 [get, set] |
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Vector2 | Vertex2 [get, set] |
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Vector2 | Vertex3 [get, set] |
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LineSegment2D[] | Edges [get, set] |
Represents a 2D triangle Triangle3D represents a 3D triangle.
◆ IsPointInsideCircumcircle()
| bool Angulos._3d.ObjectRepresentation.Shapes.Triangle2D.IsPointInsideCircumcircle |
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Vector2 | point, |
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Triangle2D | tri ) |
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inlinestatic |
Checks if a point is inside the triangle's circumcircle (its farthest boundary from its center).
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- Returns
The documentation for this class was generated from the following file:
- Sharp/_3d/ObjectRepresentation/Shapes/Triangle2D.cs