A interface that can be derived from to allow objects to call a method every frame.
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| void | HandleDrawing (ref InternalSVKRenderer renderer) |
| | Called every frame. This is designed to do rendering-important work, not just normal stuff. This has access to rendering, in other words, it's called on the main rendering thread, so this blocks rendering.
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| void | HandleRenderingThreadDrawing (InternalSVKRenderer renderer) |
| | Called every frame. This has access to rendering, but it is not done on the main rendering thread, so it does not block rendering.
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A interface that can be derived from to allow objects to call a method every frame.
◆ HandleDrawing()
| void Angulos._3d.Components.RenderComponents.IRenderDependantComponent.HandleDrawing |
( |
ref InternalSVKRenderer | renderer | ) |
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inline |
Called every frame. This is designed to do rendering-important work, not just normal stuff. This has access to rendering, in other words, it's called on the main rendering thread, so this blocks rendering.
- Parameters
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◆ HandleRenderingThreadDrawing()
| void Angulos._3d.Components.RenderComponents.IRenderDependantComponent.HandleRenderingThreadDrawing |
( |
InternalSVKRenderer | renderer | ) |
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Called every frame. This has access to rendering, but it is not done on the main rendering thread, so it does not block rendering.
- Parameters
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The documentation for this interface was generated from the following file:
- Sharp/_3d/Components/RenderComponents/IRenderDependantComponent.cs