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| void | Begin (InternalSVKRenderer renderer) |
| | Get ready to start draw UI elements.
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| void | Clean () |
| | Clean all resources used to draw UI elements.
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| void | Disable () |
| | Temporarily disable drawing UI elements.
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| void | Enable () |
| | Temporarily enable drawing UI elements.
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| CommandBuffer[] | Frame (CommandBuffer[] bufs, int framid) |
| | Called every frame. Draw the UI elements to the provided command buffers.
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ImGuiRenderer | main |
| | The primary ImGuiRenderer to use for rendering.
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◆ Begin()
| void Angulos.UI.ImGui.MainImGuiRenderer.Begin |
( |
InternalSVKRenderer | renderer | ) |
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inline |
◆ Clean()
| void Angulos.UI.ImGui.MainImGuiRenderer.Clean |
( |
| ) |
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inline |
◆ Disable()
| void Angulos.UI.ImGui.MainImGuiRenderer.Disable |
( |
| ) |
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inline |
◆ Enable()
| void Angulos.UI.ImGui.MainImGuiRenderer.Enable |
( |
| ) |
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|
inline |
◆ Frame()
| CommandBuffer[] Angulos.UI.ImGui.MainImGuiRenderer.Frame |
( |
CommandBuffer[] | bufs, |
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int | frameid ) |
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inline |
The documentation for this class was generated from the following file:
- Sharp/UI/ImGui/MainImGuiRenderer.cs