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Angulos
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Represents a renderer that draws anything in UIRoot. More...
Public Member Functions | |
| CommandBuffer[] | Frame (CommandBuffer[] bufs, int frameid) |
| Called every frame. Draw the UI elements to the provided command buffers. | |
| void | Begin (InternalSVKRenderer renderer) |
| Get ready to start draw UI elements. | |
| void | Clean () |
| Clean all resources used to draw UI elements. | |
| void | Disable () |
| Temporarily disable drawing UI elements. | |
| void | Enable () |
| Temporarily enable drawing UI elements. | |
Represents a renderer that draws anything in UIRoot.
| void Angulos.UI.IUIRenderer.Begin | ( | InternalSVKRenderer | renderer | ) |
Get ready to start draw UI elements.
Implemented in Angulos.UI.ImGui.MainImGuiRenderer.
| void Angulos.UI.IUIRenderer.Clean | ( | ) |
Clean all resources used to draw UI elements.
Implemented in Angulos.UI.ImGui.MainImGuiRenderer.
| void Angulos.UI.IUIRenderer.Disable | ( | ) |
Temporarily disable drawing UI elements.
Implemented in Angulos.UI.ImGui.MainImGuiRenderer.
| void Angulos.UI.IUIRenderer.Enable | ( | ) |
Temporarily enable drawing UI elements.
Implemented in Angulos.UI.ImGui.MainImGuiRenderer.
| CommandBuffer[] Angulos.UI.IUIRenderer.Frame | ( | CommandBuffer[] | bufs, |
| int | frameid ) |
Called every frame. Draw the UI elements to the provided command buffers.
Implemented in Angulos.UI.ImGui.MainImGuiRenderer.