A scene in the world.
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| Scene () |
| | Creates a new scene with no objects.
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| | Scene (SimulatedObject[] objects, short hierarchyId) |
| | Creates a new scene with the given objects and hierarchy ID.
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static uint[] | takenObjectIDs = [] |
| | The object IDs that have already been taken.
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SimulatedObject[] | Objects [get, set] |
| | The objects in the scene. If you change this it will (somewhat slowly) set up/remove the objects to render.
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short | SceneID = 0 [get] |
| | A unique ID for the scene.
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string | Name = "Scene" [get, set] |
| | The name of the scene.
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◆ Scene()
| Angulos._3d.ObjectRepresentation.Hierarchies.Scene.Scene |
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SimulatedObject[] | objects, |
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short | hierarchyId ) |
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inline |
Creates a new scene with the given objects and hierarchy ID.
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◆ RegisterObject()
| void Angulos._3d.ObjectRepresentation.Hierarchies.Scene.RegisterObject |
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short | hierarchyId, |
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SimulatedObject | obj ) |
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inlinestatic |
Places a object in the scene.
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The documentation for this class was generated from the following file:
- Sharp/_3d/ObjectRepresentation/Hierarchies/Scene.cs