An object in a scene in a world. Can have components, a index, mesh, and translation.
More...
|
|
string | Name = "Object" |
| | The object name.
|
|
Translation.Transformation | Transformation |
| | The translation of the object, with the position, rotation, and scale of the object.
|
|
Mesh | Mesh = ModelImporter.LoadCubeMeshSTL() |
| | The object's mesh. Initially is just a cube.
|
|
IAngulosComponent[] | Components = [] |
| | All the components. DO NOT WORK WITH DIRECTLY!
|
|
|
uint | ObjectIndex = 0 [get, set] |
| | The object's index in the scene.
|
|
uint | SceneIndex = 0 [get, set] |
| | The index of the scene the object is in.
|
An object in a scene in a world. Can have components, a index, mesh, and translation.
◆ SimulatedObject()
| Angulos._3d.ObjectRepresentation.SimulatedObject.SimulatedObject |
( |
uint | SceneIndex = 0 | ) |
|
|
inline |
Creates a new object in the scene at the index of SceneIndex.
- Parameters
-
◆ GetSize()
| int Angulos._3d.ObjectRepresentation.SimulatedObject.GetSize |
( |
| ) |
|
|
inline |
Gets the size of the object.
- Returns
- Exceptions
-
The documentation for this class was generated from the following file:
- Sharp/_3d/ObjectRepresentation/SimulatedObject.cs