Angulos
Loading...
Searching...
No Matches
Angulos._3d.ObjectRepresentation.Translation.EulerAngles Class Reference

Represents Euler angles. These are used to represent rotations, and are more intuitive than quaternions. These are the X rotation, Y rotation, and Z rotation, all in degrees. You can convert these to quaternions and back using MathUtilities.EulerAnglesToQuaternion(EulerAngles) and MathUtilities.QuaternionToEulerAngles(Quaternion). These do suffer from gimbal lock. More...

Public Attributes

double XRotation
 The rotation along the X axis in degrees. AKA roll.
double YRotation
 The rotation along the Y axis in degrees. AKA pitch.
double ZRotation
 The rotation along the Z axis in degrees. AKA yaw.

Detailed Description

Represents Euler angles. These are used to represent rotations, and are more intuitive than quaternions. These are the X rotation, Y rotation, and Z rotation, all in degrees. You can convert these to quaternions and back using MathUtilities.EulerAnglesToQuaternion(EulerAngles) and MathUtilities.QuaternionToEulerAngles(Quaternion). These do suffer from gimbal lock.


The documentation for this class was generated from the following file:
  • Sharp/_3d/ObjectRepresentation/Translation/EulerAngles.cs