Angulos
Loading...
Searching...
No Matches
Angulos._3d.ObjectRepresentation.Translation Namespace Reference

Classes

class  EulerAngles
 Represents Euler angles. These are used to represent rotations, and are more intuitive than quaternions. These are the X rotation, Y rotation, and Z rotation, all in degrees. You can convert these to quaternions and back using MathUtilities.EulerAnglesToQuaternion(EulerAngles) and MathUtilities.QuaternionToEulerAngles(Quaternion). These do suffer from gimbal lock. More...
class  Transformation
 Represents an objects' translation. More...