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Angulos
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Represents data about a collision that occurred between two objects in the physics simulation. More...
Public Attributes | |
| SimulatedObject | Collided |
| The object that was collided with. | |
| ICompoundCollideable | CollidedComponent |
| The component that handled the collision on the collided object. | |
| bool | CalledFromCollided = false |
| If the collision was handled by the object that was collided with, instead of the object that initiated the collision. | |
| Triangle3D | CollidedTriangleOnCollidedMesh |
| The triangle on the collided mesh that was hit, if applicable. | |
| Vector3 | CollidedPoint |
| The exact point of collision in world coordinates. | |
| long | CollidedObjectHash = 0 |
| The hash of the object that was collided with, for quick identification. | |
Represents data about a collision that occurred between two objects in the physics simulation.