Angulos
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Angulos._3d.Physics.PhysicsCollisionData Class Reference

Represents data about a collision that occurred between two objects in the physics simulation. More...

Public Attributes

SimulatedObject Collided
 The object that was collided with.
ICompoundCollideable CollidedComponent
 The component that handled the collision on the collided object.
bool CalledFromCollided = false
 If the collision was handled by the object that was collided with, instead of the object that initiated the collision.
Triangle3D CollidedTriangleOnCollidedMesh
 The triangle on the collided mesh that was hit, if applicable.
Vector3 CollidedPoint
 The exact point of collision in world coordinates.
long CollidedObjectHash = 0
 The hash of the object that was collided with, for quick identification.

Detailed Description

Represents data about a collision that occurred between two objects in the physics simulation.


The documentation for this class was generated from the following file:
  • Sharp/_3d/Physics/PhysicsCollisionData.cs